Thar be Pirates!

Thar be Pirates! is a multiplayer map for Settlers II  10th Anniversary.

Supporting 2-5 players in an arid environment, with a large number of resources in the  middle area, players 1 and 2 fight downhill, players 3 and 4 fight uphill. You’ll need a lot of  foresters and catapults to avoid being forced back to the start position.

Fully tested in Single player Skirmish mode and multiplayer LAN and Online

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..Download


Moth’s Playground


Moth’s Playground – a DM map for Prey

I wanted to make a map via spontaneous brush-placement, rather than sketching it out on paper or doing any kind of pre-planning. Here’s the result, which I’m quite pleased with.

A small-to-medium sized DM map in a big loop, which should hopefully mean more forced confrontations and ambush tactics.

This map is Beta – I welcome your feedback, and will endeavour to change item placement and stomp some bugs.

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Recommended players:  3 to 8
Supports DM and Tournament game modes

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ZIP Archive (2.6MB)

Screenshots:

Urban: Free texture set


Click any image to view the fullsize version.

Sparse: FarCry2 Map

Sparse - a team-multiplayer map for FarCry 2

This is a medium to large sized map with AFR and UFLL bases separated by a lake, with surrounding villages and two large towns to promote stealth and ambush style tactics, and keep repeat plays interesting.
Diamond stations are also located close to each base but in hard-to-defend locations.

The vehicle limit has been lifted which ensures you’ll never spawn far from convenient transport (without overdoing it, though!) – map can be loaded straight into the FC2 editor as you please.

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Recommended players:  12 to 16
Supports all FC2 game modes

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ZIP Archive (3.4MB)

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Screenshots:

Doom3 Prefabs

Not sure about everyone else, but I find prefabs extremely useful. That’s why I’ve taken the liberty of going through some of the stock D3 maps and copying some of the most commonly used architecture for use as a base when mapping:

ZIP Archive (7.4MB)

Mirror #1 (Fileplanet)
Mirror #2 (PlanetDoom)
[ Official Discussion forum on Doom3World ]

*PLEASE NOTE* I am not condoning copying and pasting. I do however find it useful to have a rough design which I can modify into something for my own purposes.
I also took the liberty of throwing in some of my own, including a fully working two-floor elevator complete with GUIs that works without any scripting.
You’ll also find some fantastic moving machinery, some with dynamic lighting, as well as jpg screenshots so you can instantly see the prefab you’re about to import.

Screenshots after the break…

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